![]() “Please, wait,” the kitsune pleaded, but the woman would hear none of it. But the boy was too nimble and he wedged his heel into the doorframe, more than willing to trade the pain in his gullet for some discomfort in his foot. Now be gone!” And she turned to close her door right in the young kitsune’s face. “There is no food in my cupboards, kombu at my docks, chickens in my coup, or vegetables in my garden. ![]() “I have nothing to give a fox such as yourself,” the little old lady replied crossly. “Good lady,” spoke the kitsune as he courtly bowed before the woman as his honorable mother had taught him. A withered human woman stood in the doorway. “Surely the owners of such a marvelous house will be able to part with a bit of food,” he thought as the lad knocked upon the door. The lad was impressed he had never seen such masterful brickwork, bountiful fishing grounds, healthy chickens or plump vegetables before. At last, he happened upon a well-kept brick home with a tidy dock, a darling chicken coup, and charming garden. He walked throughout the night and long into the day. With that said, on to the story! Stone Miso Soup A Timeless Folktale Retold by Alexander AugunasĪ kitsune lad went wandering across the plains, over the hills, and through the valleys of his homeland. Hopefully this’ll inspire more than a few GMs to give the kitsune a place in their campaign setting. My love of the kitsune race should be well-known by now, so it shouldn’t be shocking that the first fable I’ve written for you was designed to capture the spirit of the kitsune race. This story is a retelling of the real-world Stone Soup fable, in which a clever vagabond tricks another person into making a delicious soup. The same can certainly be said of real-world folktales the folktale I am going to share with you today exists in cultures across Europe and Asia, each with their own version of the tale. As a matter of fact, a great mystery in the world could be why the same folktales appear across different planets on the Material Plane. I find that having folktales like these to reference during a game session makes your campaign setting feel more alive, and because folktales are placeless by definition, and folktales you create can be used in virtually any campaign setting. ![]() For those of you who need the refresher, a folktale is a characteristically anonymous, placeless, and timeless tale that is typically circulated orally amongst a population. I don’t want to simply provide any old sort of fiction in Storytime, however, I specifically want to provide folktales for GMs to use in their campaign settings. Welcome to Storytime, an article series where I provide a small dose of fiction for my readers to enjoy. Today’s article is a Storytime installment the story is a retelling of the famous stone soup folktale. Welcome to the Gibbering Mouth article for April 2nd, 2014.
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