Once you use this feature, you can't use it again until you finish a long rest. In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. Holy NimbusĪt 20th level, as an action, you can emanate an aura of sunlight. Purity of Spiritīeginning at 15th level, you are always under the effects of a Protection from Evil and Good spell. Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.Īt 18th level, the range of this aura increases to 30 feet. If there's nowhere to move, the creature can use the Dodge action. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.Ī turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. You can end this effect on your turn as part of any other action. If the weapon is not already magical, it becomes magical for the duration. The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. When you take this oath at 3rd level, you gain the following two Channel Divinity options. You gain oath spells at the paladin levels listed. ![]() Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. Unholy Sanctuary Playthrough (New Version) (/Ryona) Gonzalo2016. Do as much good as possible while causing the least amount of harm.ĭuty. Unholy ryona Sanctuary Playthrough gameplay. Treat others with fairness, and let your honorable deeds be an example to them. Show mercy to your foes, but temper it with wisdom. Aid others, protect the weak, and punish those who threaten them. Never fear to act, though caution is wise.Ĭompassion. Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets. If not, she will heal 100%, fly to the background, and perform an undodgeable background blast that removes all lives and results in a game over.Source: Player's Handbook Tenets of Devotion If you have destroyed all three red crystals, she will fall to the ground in defeat once you have done enough damage. ![]() Transition phase 2: Similar as before, it will leave the tower severely damaged.ģ) Faster attacks than before. ![]() The tower on the right should be partially destroyed after the blast.Ģ) More powerful attacks: eyes stare attack (dodge by jumping), firebolts spawning from multiple directions, ice spikes closer together, faster rotating purple balls. The player should move to the tower on the right and repeatedly perform Aqua Cutter to defend themselves. Transition phase: Milla teleports to the center of the background, summons flying skulls, and charges up a powerful blast. ![]() If you have not defeated all three red giant crystals yet, you will be unable to defeat her as she will fully heal after the third stage and her background blast will remove all three of Clementine's lives.ġ) Normal attacks: firebolts from behind her (defend using Icicle lance or Offensive Turn to get behind her), ice spikes from the ground, two rotating purple balls. She also has three "stages" in her fight. Like other bosses, she has attacks that can be dodged and counter-attacked. Milla Arc is a final boss character in UnHolY DisAsTeR.
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